Chapter 221: Old Man’s Wisdom (Teaser)

In The Lost World, the system called prophecy was a quest given to the player themself. They set a goal, and if the player's civilization achieved that goal, the player would receive additional rewards based on how challenging the prophecy was to fulfill.

For example, if a player wanted to explore a new region A, they would make a prophecy to their priest individual B, saying 'B will go to A'. During this process, the player could guide B to A, but there was no guarantee that it would happen.

If the prophecy failed, the player wouldn't receive any rewards, and the fact that the words of the god were wrong would spread, making it more difficult to collect Faith resources. On the other hand, if the prophecy was successful, they would prove the words of the god were true and receive additional rewards for fulfilling their prophecy.

Making prophecies and earning rewards like this was one of the primary ways to gain Faith points in The Lost World.

However, this alone might not suffice, especially when two players needed to resolve a conflict due to conflicting interests. Thus, the system allowed for Contradicting ...

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