Chapter 1955 (Teaser)

[Content and System Expansion] 

1. Humanity has been subdivided into categories. 

Players and NPCs are classified as mortals, regardless of their occupation or level. They can become warriors, true people, superhumans, great people, or saints by accumulating certain achievements or experiences. 

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2. A Treasure system has been added. 

All players can craft and use Treasures. 

However, the probability of success in crafting varies depending on the value of the Treasure. The more times you attempt to craft the same Treasure, the more likely you are to succeed. 

There are 37,098 types of Treasure blueprints available by default. There are hidden designs all over the world. New designs are sometimes created through acquired methods. 

The materials needed for the Treasure crafting can be obtained through various means, such as hunting, gathering, farming, and clearing quests. 

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3. The pet system has been changed. 

A number of new taming methods have been added. In the future, all monsters and beasts can be taming targets. 

The amount of Domination stat required when dealing with pets has been greatly reduced. 

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