Chapter 136 (Teaser)
There was an old saying in games that ‘levels were bullies.’
That saying was also established in Satisfy. Satisfy might’ve revolutionized the world by implementing the first virtual reality system, but it was a game at its core. In Satisfy, level was the most primitive and important concept.
10 stat points were gained every time the level increased, and users would become stronger as their stats increased. The higher their level, the stronger a user could become because they could wear good items or acquire powerful skills. It wasn’t just for these simple reasons. The higher the level, the more the unique functions of the stats showed.
Let’s take the strength stat for example.
If the user’s level was less than 100: The user had 0.1 attack power, 3 health points and the weight limit increased by 20 with every point.
But if the user’s level was above 100, it would be 0.2 attack power, 5 health points and a weight limit increase of 30 points per every point in strength. Once the level was above 200, attack power increased by 0.3, health by 7 points and the weight limit by 40 per point.
In this way, the effect of the stats increased every 100 levels. This was called the stats awakening. The effect of the stats awakening was huge, so the higher the level, the better the effect.
However, that was almost unrelated to Grid, who had a legendary class.
A mere level 170 was able to knock down four rankers...
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