Season 2: Chapter 66. Turned Into A Spearman in the Game (3) (Teaser)
RTS games often avoided using a certain phrase.
The dying spearmen lying on the ground all seemingly agreed to utter the same words.
“Ugh... Such a luck-based, crappy game. Damn it...”
“Commander lottery totally sucks... Ugh...”
Luck, a term rarely used in other RTS games. In Civil Empire, players commonly mentioned it and no one denied it. While the law of large numbers meant that skill determined rank ascension, luck greatly influenced this game.
From a mercenary's perspective, either the commander lacked skills or they were simply chosen as a sacrificial unit from the start. For commanders, mercenaries could troll and essentially waste their money.
Beginners who were cheaper and often summoned for sacrificial purposes often found their gaming experience akin to hell. No wonder the game wasn't popular.
‘Moreover, the Korean civilization has a poor balance...’
It was said that the Korean civilization in Civil Empire was very poorly balanced.
Regardless of civilization in the melee mode, any weapon or armor could be worn for combat.
However, only items from the chosen civilization could be worn in the civilization war mode and special abilities unique to each civilization were available....
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