Vol 2. Chapter 69: The Salvation of God (6) (Teaser)
When the stage of the Project End was first opened, the zombie monsters of the Level 1 Low-difficulty gave 1 point, the Intermediate-difficulty monsters gave five, and the High-difficulty monsters gave 10 points, which was 10 times as many. The zombie monsters of the Level 2 Low-difficulty gave five points, the Intermediate-difficulty monsters gave 25, which was five times as many points as compared to the corresponding Low-difficulty stage. The High-difficulty monsters gave 50 points.
Even as the stage progressed, the reward points consistently kept at this ratio. If the difficulty level went up by one, the points awarded was five times higher. The rewards of Intermediate and High-difficulty were respectively five and 10 times higher than those of the Low-difficulty stage.
Looking back, the clear rewards of the Project End were fairly generous. If the participant only had one job, they could catch up with the corresponding level by consuming an Experience Potion if they cleared the stage just once. Of course, additional clears were needed if the participant wanted to buy an elixir or a Magic Armament. However, considering that they would literally have to kill tens of thousands of demons in order to level up in the parallel world by hunting demons, it was an extremely generous reward.
'The problem is that, in exchange for such...
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